Based on various input we have received, the difference between class and physical level seems to be the source of major confusion for quite a few players. In this post, I will be breaking down the difference between Class and Physical level so you will know exactly what they mean and how you can judge your own character’s strength.
Blizzard have recently confirmed in Blizzcon 2010 that
“all key dungeon quest givers will now be located just inside the dungeon entrance. You will no longer have to beg your party to share their quests with you, or make your way to a dungeon only to find you haven’t completed a mandatory quest chain. Cataclysm dungeon maps currently show the dungeon layout and locations of bosses, 4.1 will allow players to find a host of new information for each boss, including 3D boss portraits, the lore behind the encounter, a full loot list, and a breakdown of boss abilities (by phase, if applicable).”
Good news or bad news? You decide and let us know.
"Enter" = Toggles chat (default: Send message to allies only)
/all or "shift + enter" = Sends message to all players in the game
/help = Lists / commands and provides descriptions
/surrender = Starts vote for team surrender
/nosurrender = Votes against surrendering
/dance = Starts champion's dance sequence
/taunt = Plays champion's taunt track
/joke = Plays champion's joke track
/laugh = Plays champion's laugh track Continue reading "League of Legends: Hotkeys Guide"→
Starcraft 2 Terran's Best Counters vs Terran Units
In Starcraft 2, there is a "best counter" for every unit.
In this guide I will give detailed information for Terran players to counter every Starcraft 2 Terran units.
Everyone hates mirror matches, you feel like no matter what you do, your opponent can do the same, what's the point? This is the wrong way of thinking. Yes, you're playing against the same race, but you still have the choice of units. And just like with the other races, there is a best terran unit counter for every terran unit.
Once again, please remember that this guide is written with pure unit statistics in mind, you must still adapt this information to your game depending on the situation, you can't always produce the best unit counter in time, so sometimes you'll have to go for 2nd or 3rd best, which is why I'm always listing at least 3 options.
1. Marines - None of the bonuses of the Marauder apply against marines. They're not armored, and since they have about the same firing range, they don't care much about being slowed by concussive shells.
2. Banshee - If you see your opponent making a lot of Marauders, the best counter is easily Banshees. Just make sure to take out anti-air units first, such as marines, and then start getting free kills on those helpless Marauders.
3. Marauders - That's another option. Make Marauders too, make more of them than your opponent and upgrade them.
1. Ghost - Just make sure you are the first to fire EMP Round on the enemy ghost, then just cloak and kill.
2. Raven - Mobile Detection is extremely valuable against ghosts, obviously. Also, Seeker Missiles do just enough damage to kill them in one shot.
3. Siege Tank - 2 Tanks in siege mode paired with a detector = instant death for a ghost trying to sneak to your base to nuke.
4. Viking - In Assault mode, they do pretty well vs ghosts. They only take 10 damage while dealing 14 at a much faster pace. In a 1vs1 fight, if both start shooting at the same time, the Viking will kill the ghost and still have more than 50% of its total HP remaining. Since ghosts generally stand safely behind the main front line, you can fly over and land right behind the ghosts in some sort of pincer attack.
1. Thor - Thors do exactly 90 damage against ground units, which is just perfect to take care of hellions. Not to mention, it will take a lot of hellions to take down a single thor.
2. Siege Tank - Don't bother with siege mode, normal mode is perfect against Hellions. A solo tank can take out 3 hellions at the same time and leave the battle with 1/3 of its HP remaining.
3. Viking - In Assault mode, they dominate hellions easily. They can kill 2 Hellions at the same time and leave the battle with 40% of their HP remaining.
4. Banshee - Obviously a perfect counter since hellions can't hit air targets.
5. Marauder - Marauders are armored, thus only taking 8 damage per attack from Hellions, while dealing 10 themselves. Plus, they are rather large so that means the Hellion's splash range will rarely hit multiple marauders at the same time.
2. Battlecruiser - Obviously safe as well, but very tech heavy.
3. Thor - With their huge HP, they can withstand the initial barrage of tanks in siege mode and kill them in 2 rounds of attacks.
4. Marauders - 2 Marauders cost less than 1 Tank to produce, yet if you have them fight, the tank will die exactly at the same moment as when the first marauder dies, leaving you with one full HP marauder. A pretty good deal. That's with the tank in normal mode though. In siege mode, the odds turn more into the tanks favor, but as long as you spread your marauders to avoid splash damage, you'll still have the better end of the bargain.
5. Viking - A nice trick to deal with a tank in siege mode is to fly your viking right over it and switch to assault mode. The tank won't be able to shoot your viking because it will be too close, so your opponent will have to switch out of siege mode and waste precious seconds while your Viking will be doing loads of free damage.
1. Viking - It's quite simple, either you make more vikings than your opponent and take control of the air, or you simply give up on the air superiority, stop producing anything that flies and force your opponent to switch his Vikings to assault mode. Attacking his main base for example is a great way to get Vikings to the ground.
2. Thor - If you take the ground superiority approach, thors are the best counter. Not only do they hurt Vikings while they're in the air, but they totally obliterate them if they dare to come to the ground.
3. Siege Tank - If your opponent sends his Vikings flying towards your tanks, immediately switch out of Siege Mode and you'll be fine. Tanks in normal mode easily dominate Vikings in Assault Mode.
4. Marauder - Marauders cost half the production cost of Vikings, and yet in a one on one battle, they both die exactly at the same time, a draw. So that's still a pretty sweet deal if you consider the production costs and lower tech requirements of the Marauder.
1. Viking - Nothing better to chase those down than Vikings.
2. Ghost - A quick EMP Round before they get the chance to use their energy will be a huge factor in any big battle.
3. Battlecruisers - Actually quite a decent choice. If your opponent uses the Defense Drone, it won't be very effective agains the battlecruiser's 6 attacks per round, which will quickly deplete the energy of the Defense Drone.
4. Marines - They can shoot air units, that's about it. Watch out for Seeker Missiles.
1. Viking - The king of Terran anti-air. Use it, abuse it.
2. Marine - Marines do surprisingly well against Banshees. In terms of production cost, 5 Marines = 1 Banshee (and requires much less tech). Yet, 5 Marines will easily defeat 1 Banshee, and you'll have 3 Marines left at the end of the battle. With Combat Shield, it gets even better, since Banshees will then need 3 attacks to kill 1 Marine (compared to 2 attacks without the Combat Shield upgrade).
3. Thor - One Thor can take out 2 Banshees and survive, but not 3. That's still decent, especially because of the huge range of their anti air missiles.
3. Battlecruiser - Sadly too slow to chase them effectively, but they do kill them fast if they get in range.
1. Battlecruiser - Being a flying armored unit, the Battlecruiser doesn't take that much damage against a Thor. Even better if you research Yamato Cannon to ensure a quick kill. A single Battlecruiser can kill 2 Thors and survive, without even using Yamato Cannon.
2. Marine - Marines are just way too small for Thors, shooting them is a waste of time for the slow attacking giant robot. This makes them the cheapest and safest counter to Thors. Stimpack is great in this situation, because Marines will get one-shot by Thors no matter what, so might as well sacrifice some HP for some extra damage.
3. Thor - Make sure your Thor uses 250mm Strike Cannon before the enemy Thor does, and that will be a flawless victory for your Robot. It's a double-edged weapon, if your opponent is quicker on the 250mm Strike Cannon, you lose your Thor and his stays full HP.
4. Marauder - They get the benefit of their +10 damage vs Armored units, and they have enough HP (125) to survive a single Thor attack round (90 damage). You will need 4 Marauders to win vs a single Thor, which isn't great when you compare the production costs, but it's still decent. It gets much better with Stimpack though, as it doesn't change anything for Marauders in terms of survivability against Thors (Their health drops down to 105 after using stimpack, so Thors still need two rounds of attacks to kill them).
1. Viking - 3 Vikings can barely take out a Battlecruiser (just barely). Go with at least 4 Vikings vs 1 Battlecruiser and you'll get much better results.
2. Marine - 15 Marines cost about the same as one Battlecruiser (and require much less teching). Yet, they clearly win the fight and the battlecruiser goes down with 6 marines left standing. Do the same with the Combat Shield upgrade, and you'll have 8 marines left standing. With Combat Shield + Stimpack: 10 Marines left standing. Sounds like a pretty good deal to me.
Note: Everything else is poor vs battlecruisers. For example, 2 Thors, despite costing a lot more ressources, can't even take down a single Battlecruiser, without even using Yamato Cannon.
Did you know that only 2 Starcraft 2 guides are actually written by real diamond players? The rest of them, just copy and paste from other sites, including from mmoexploiters. One of these guides, written by a true Diamond level player, is Joana's Starcraft 2 guide. This is why we decided to do a spotlight on this guide. Joana's is actually written by the same man who wrote the Original Horde Leveling guide for World of Warcraft, Joana's Horde Leveling Guide. There are no ghost writers, like what happens with most other guides.
If you missed the starcraft 2 "Secrets of the Masters" session, from Blizzcon 2010, here are the videos for it.
They gave some great info and strategies for those of you who are willing to learn more about the game. If you are Diamond, you most likely know everything that they speak about in these videos, so you may not get much out of them. But they do give a few interesting tips
When it comes to the mechanics of Final Fantasy 14, a lot of left to the imagination. In particular, there is a lot of confusion over the influence of stat points such as Strength and Intelligence. I touched on this some in our Final Fantasy 14 Guide but wanted to expand on the topic in this post as there still seems to be some player concerns with our recommendations.
The most important part of almost every Protoss Strategy is the ability to build proxy buildings and warping in units near your Pylons. Let’s take a look why this give you a nice advantage: You may warp in Gateways everywhere without worrying about their location. If the area where you build them is far away from any battlefield, so what? Continue reading "Starcraft 2: Hidden Proxy Pylons for Protoss"→
The following macro, is very general and it's possible this could be made for use in more then just magic, but that would take some fiddling with. This macro was made in AutoHotKey. You will need to download that program, prior to using this macro. Continue reading "Darkfall Online: AFK Magic Raising Macro"→
To fish you must obtain the right equipment. The You must buy a Fishing Rod, a Lure AND bait. There are several different kinds of bait to get, read their description to see which one to choose depending on the location in which you are going to fish. Fishing rod goes in main hand, lure in off hand and bait in the "pack" slot. Now your ready to head out an fish. Find an area with water and select Fish from your main menu to begin.
The first thing you will get to do is choose your depth. This will determine the type of fish you catch. Try different levels to find which fish you would like to catch. If you Don't get any bites at a certain depth then change it.
When you do catch something you will see "You feel a nibble" or "You feel a bite". If you get a nibble I found it best to select the wait option until you get an actual bite.
Now when you get a bite select "jig". A new "cast" bar will come up. This bar has a moving dot, you press enter when the dot gets to the position you want your rod to be in. There seems to be one sweet spot on this bar, and you only have a few chances to hit it. I find most the time you have to hit the sweet spot at least twice to catch a fish. Continue reading "FFXIV: Fishing Tutorial with Video"→
This is somewhat of a mini-guide to the hardmode achievements of the Starcraft 2 Campaign.
These achievements are grouped by mission type – Starting, Artifact, Colonist, Zeratul, Rebellion, Tosh and Final.
Down with Mengsk (Liberation day)
Kill every enemy unit
Only hard thing about this achievement is surviving. Unlike normal mode, you will face somewhat bigger challenge, so just make sure your folks are alive at the end. At the very end (with angry mob) you can let the mob tank the enemies while you just ensure they die.
Be Quick or Be Dead (Outlaws)
Complete within 10 minutes
Start pumping out infantry as soon as you can, and keep pumping it. When you got like 6-7 marines go clear the way to the base to the left. Keep pumping marines, then when you got a large amount of them charge the main base. Keep an eye on the timer - the trick is to go in early to avoid timer problems, but not too early to get your ass handed to you. I had to redo the mission once (first time i finished at 15:30 :< ) but other than that its quite simple
This is something of a Battle.net launcher for the old Diablo II Warcraft 3 and Starcraft Games.
Amazingly enough it is specifically made for macs. I am not 100% sure of what OS's of apple it is compatible with, but you are more then welcome to try it out.
Start up window
Replaces WC3, D2 and SC icons from you dock, to keep it clean!
Several people write me for scripts or tools to use for buffing, enchanting, crafting, or whatever. This tool, with this walkthrough, will explain how you can make your one scripts, EASILY.
First, you need to get this program - It will allow you to first record and then edit the scripts you make. While it's intended for noob gamers, it can be used for anything including non gaming applications. Because of this, it shouldn't get you in trouble. Also, it doesn't actually interface with any game. It probably could not easily be used to make a hunting script, but with a little effort you might be able to do some basic scripting for it - possibly a fishbot, since it does support pixel mapping.
The Hallows End event for World of Warcraft has officially started, and it's time you got your title and rewards. Listen, for years now, I have been telling you you need to get this or that, and to buy Zygor's Leveling guide. But ain't nobody got that much money to buy everything you need to be successful in the game anymore. So as a VIP member, you can now get a fully functioning WoW dailies, event, and leveling guide here.
Enjoy your updated Hallows End guide for World of Warcraft!
This is a free to use Aion bot. Its free at the moment but its going to become a pay service. So use it now, learn it, and see if you like it. Likely the cost will be $30 a year, so be inline with other bots of this caliber. This bot is a 3rd party program, which will interface with the Aion client, and use memory modifications. It also includes a radar, to see enemies nearby. Continue reading "Aion: Free to Use, Multi-Class Bot"→
Mathematical probabilities can get a little confusing sometimes. So with that in mind, here is some information:
A 1% drop rate means that each individual kill, you have a 1 in 100 chance to see a particular item drop. In other words, whether it’s your first try or your 500th try, your chance to see it on that kill is 1%.
If you want to experiment with the drop rate before you start farming the item, pick a number between 1 and 100 and /roll until you get it.
Killing a mob 100 times gives you a 63.4% chance to get the item.
You have a…
…25% chance to see it drop within 28 kills.
…33% chance to see it drop within 40 kills.
…50% chance to see it drop within 68 kills.
…66% chance to see it drop within 109 kills.
…75% chance to see it drop within 138 kills.
…99% chance to see it drop within 458 kills.
No amount of kills gives you a 100% chance to see the item. While extremely unlikely, a 1% drop rate could mean an item won’t drop for 5,000 kills. Looking at the chart above, you can see that with a 1% drop chance, that said item will most likely drop within 458 kills.