EverQuest Next: FAQ, Knowledgbase, & Info Page

Introducing EverQuest Next


Information compiled by E.Riddle

from: http://en.wikipedia.org/wiki/EverQuest_Next

EverQuest Next is the planned next game in the EverQuest franchise of massively multiplayer online role-playing games, a successor to EverQuest, EverQuest Online Adventures and EverQuest II. The first indication that a new game was in development appeared in a chapter written by EQ creative director Rich Waters in the EverQuest 10th Anniversary Book (2009).[1] Sony Online Entertainment, the developer and publisher, released further details in August 2010, at which point development was still in its earliest stages and feedback was being solicited from existing EQ, EQOA Frontiers and EQ2 players.[2][3]

The game will also not be a sequel or prequel to any of the games in the EverQuest franchise; it is planned to present to players a "parallel world" of Norrath, one in which some of the locations and characters may be familiar, but specific relationships and events can diverge from the official storylines of the other games. The developers have stated an intention to return to a style of gameplay more like the original EverQuest, while retaining the advances in MMORPG design that have developed in the years since that game first launched. Sony Online Entertainment has developed a new game engine called Forge Light in which EverQuest Next is designed. It has been stated this game engine focuses on lighting effects and making game
characters more realistic.[4]

At the SOE Live 2012 event (Fan Faire) in October, John Smedley stated that EverQuest Next has been completely redeveloped, stating "What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox style MMO ever designed... We are remaking Norrath unlike anything you’ve ever seen, but you’ll recognize it."[5] During SOE Live John Smedley also mentioned that EverQuest Next will attempt to keep the F2P (Free to Play)[clarification needed] subscription model for as long as possible.

At PAX East 2013, Game Developer Dave Georgeson confirmed a full reveal of EverQuest Next on August 2nd at SOE Live.[6]

Jeremy Soule will be composing the music for the game.[7]

  1. Tamat (2009-08-13). "SOE Confirms Development on EverQuest "Next"". ZAM EverQuest.
  2. Voecks, Krystalle (2010-08-07). "Fan Faire 2010: John Smedley and the SOE crew talk EverQuest Next". Massively. Retrieved 2011-07-13.
  3. "EQNext Player Input Panel #2 - EverQuest II News & Commentary". The EQ2 Wire. 2010-08-07. Retrieved 2011-07-13.
  4. "EverQuest Next". EverQuest Next. Retrieved 2011-07-24.
  5. "SOE Live 2012 Welcome Reception Notes - EverQuest II News & Commentary". The EQ2 Wire. 2012-10-18. Retrieved 2012-10-30.
  6. Pitcher, Jenna (2013-02-07). "SOE Live 2013 will take place in Las Vegas from Aug 1 to Aug 4, 2013". Polygon. Retrieved 2013-06-29.
  7. Bell, Alan (2 August 2013). "EverQuest Next To Feature Music From Skyrim Composer". Retrieved 2 August 2013.

EverQuest:Next - Gameplay Trailer: Above and below ground battles

EverQuest Next FAQ: https://www.everquestnext.com/eqn-faq

Forging Worlds: Everquest Next – Landmark

from: http://www.rockpapershotgun.com/2013/08/02/forging-worlds-everquest-next-landmark/

Along with the first full reveal of the hugely exciting Everquest Next, Sonly Online Entertainment announced another title, Everquest Landmark. Quite how they’ve kept its existence a secret I don’t know. If I’d been working on it, self-trumpet blower that I am, I’d have been shouting about it from the rooftops. To be released later this year, preceding Next, it’s a construction and exploration game drawn from the same vein as Minecraft. It’s also the entire toolset used to build worlds and assets for Everquest Next.

Everquest Next’s voxel world allows for fine manipulation of objects, on a much more precise scale than more familiar block-based constructs. The construction tools utilise a brush, of variable size, so that large scale structures can be placed and then edges can be smoothed, eroded or embellished.

However, in order to build, players have to find resources and to do that they set out into any one of the infinite procedural continents or islands that Landmark produces. When they begin exploring the world, characters have a flag, and in the fine tradition that saw America conquer the moon for future terraforming, planting that flag stakes a claim on the surrounding area.

Then the hunt for materials begins. We only saw a brief example of the possibilities, the beginnings of a building that resembled what we had seen of The Feerrott, striking jungle-wrapped ruins reminiscent of Angkor Wat. Other players will be able to visit your lands, making Landmark a canvas of creativity waiting to be explored as well as a toolbox. I give it five hours before somebody manages to build a tower in the shape of a willy.

All creations can be submitted to the Player Studio and, from there, downloaded by other players, who will pay real money for them. The creator will receive a payment every time there is a sale. Not only that, but if another player borrows a specific architectural feature for use in their own work, the original creator will receive royalties based on the percentage of the new work that part comprises.

EverQuest Next Landmark FAQ: https://www.everquestnext.com/landmark-faq#landmarktop

First Look! EverQuest Landmark The New Minecraft! www.gamebreaker.tv/mmorpg/everquest-landmark-videos/

from: http://www.curse.com/news/everquest-next/48911-everquest-next-everquest-landmark-highlights-beta

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