Soot Black Chocobo Mount Guide FFXIV

Soot Black Chocobo Mount Guide

Getting the Soot Black Chocobo MountSoot Black Chocobo Mount Guide, is fairly easy. The key to getting it, isn't so much experimentation, just doing the feeding in the correct order. To get the Soot Black Chocobo Mount, you need to start with the Desert Yellow Chocobo Mount. You are going to need a total of 19 Apples, 23 Pears, 32 Berries, and 2 plums.

If you think you can simply feed your Desert Yellow Chocobo Mount these items to get the Soot Black Chocobo Mount, think again. You need to break down the fruits into a specific order that will then allow you to feed the mount to get it to the proper coloration.

Soot Black Chocobo Mount Guide

If you don't want to use this Soot Black Chocobo Mount guide, and want to do it by hand, then you can refer to the Chocobo Color Calculator. It will tell you what you need, but won't really be able to tell in what order to give your mount. On the plus side, when you do finally get your Soot Black Chocobo Mount, it will be much more rewarding, having done it yourself.

Yes, it is in fact possible to go from a Desert Yellow chocobo to a Soot Black Chocobo in 24 hours. First, credit goes to the creators of the tools used in this experiment.

Soot Black Chocobo Mount Color Theory

This Soot Black Chocobo Mount experiment (i.e. Desert Yellow to Soot Black) strongly supports a few general popular theories.

These include:

  • Soot Black Chocobo Mount color is linked to RGB values. This is strongly supported. It is still unknown if or how the game uses an “RGB closeness” formula, though I chose to work with that model in order to provide a better margin of error.
  • Every item fed to a chocobo has an effect on RGB values, regardless of whether or not there was a “feather proc” message. This is strongly supported.
  • There is some element of “random” in how each fruit affects RGB values, but weighting the change as “+/- 5” is a reasonably accurate model. Even if each individual fruit is slightly random, it is possible that the overall impact averages out to a net gain/loss of five (per item) over time. This basic principle is strongly supported, but specific values are still unknown.
  • RGB “floors” exist. This is strongly supported and has been observationally confirmed. Feeding a large amount of fruit to a chocobo tends to get it “stuck” at one color and makes further color changes impossible until the values have reset. Negative RGB values are impossible and so “freeze” the color at one point until the new RGB values are assigned. An awareness of RGB floors and potential “random” effects, as well as a planned margin of error to account for this randomness, is in fact the key assumption that allowed for a transition from Desert Yellow to Kobold Brown in only one feeding – and a direct leap to Soot Black in two.

It turns out that the Soot Black Chocobo Mount Colour Calculator actually works very well in how many of each thing to feed the chocobo to get your Soot Black Chocobo Mount. The Calculator just doesn’t provide an answer about in what order to feed that quantity. Many people followed the recipes without considering the existence and influence of RGB floors and so took the Calculator values to be incorrect. The above feeding order was constructed by hand in the Colour Simulator Spreadsheet and then broken into separate “microfeeding” steps in order to build up and reduce each RGB value in series. No value ever gets low enough to hit the RGB floor (this order actually leaves a conservative margin of error of about 30-50 RGB value in each category).

So, what does this mean generally for the Soot Black Chocobo Mount?

This means you can get from Desert Yellow to any chocobo color on the chart within one or two feedings, provided that the following rules are observed:

A. Use the total amount and types of foods indicated by the Colour Calculator.
B. Break up the feedings into small amounts (I hand-calculated and arranged this order using the Spreadsheet) so that you first increase one color, then use a food that increases the lowest remaining color value while reducing the others, then repeat. This usually involves using smaller and smaller amounts of each food in each feeding round, as illustrated by the above order (i.e. 12 to 7 to 6 to 4 to 2 etc.).
C. Leave a reasonable margin of error to account for randomness and do not approach the RGB floors by overfeeding. It is better to feed in gradually decreasing amounts in a series (as above) than to attempt to feed larger amounts of a single type of dye food at one time. Avoiding the RGB floor is the only way to get the chocobo to change multiple colors in one feeding and rotating types of food in different amounts is the only way to avoid the RGB floor.

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