SWTOR: Sith Warrior known Facts

Sith Warrior


Sith Warrior AvatarThe sith warrior, is similar to the Jedi Knight, yet on the Dark side of the Force. They have similar skills to the Jedi, but use Rage Points, to use it's skills. They use a lightsaber for melee fights and can use either a single hand or dual-wield stance. They are able to use either medium or heavy armor. They can either spec into Sith Marauder or the Sith Juggernaut.

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Possible Races:

  • Zabrak*
  • Cyborg*

*Apparently the Zabrak and Cyborg are officially unconfirmed, yet still possible..


Single Blade Lightsaber.

  • Single Wield. Form used by the Sith Juggernaut.
  • Dual Wield. Confirmed to unlock certain DW only talents. Form used by the Sith Marauder.



  • Assault. Basic Rage builder, 2 Rage per. 1.5 second CD. 4m range.
    Inflicts weapon damage through a series of melee strikes. DW inflicts weapon dmg, with a deficit to dmg and accuracy.
  • Vicious Slash. Cost: 3 Rage. 4m Range.
    Single Target High dmg attack.
  • Channel Hatred. Channeled: 15 seconds. Restores health. Cannot be used during combat.
  • Force Charge. Gain 3 Rage. Range: 10-30 Meters. 15 sec. cooldown. Jump to a distant target, immobilize them for a few seconds, interrupts them, dealing low damage. 
  • Force Choke. Channeled: 6 seconds. Does high damage over 6 seconds. 1 Rage per second gained. 
  • Smash. Cost: 5 Rage. Instant. Cooldown: 30 sec. Range: 5 meters. 8 second immobilization. 4 second stun on weak and standard enemies. Moderate Dmg.
  • Impale. Cost: 8 rage. Instant. Range: 4 meters. Very high damage, knocks opponent to ground.
  • Passive Blaster Deflection.
  • Saber-based Force Push @ 2:30 Seems similar to TFU weaon skill.
  • Force Push @ 1:06
  • Soresu Form: Level 12. While in Soresu, Warrior gains 1 Rage per opponent attack, once ever three seconds. Increases chance to glance attacks, reducing the damage they inflict. Reduces Rage gained from Assault by 1.
  • Whirling Assault Level 14. Instant. Cooldown: 4.5 sec. Range: 4 meters. Hits up to 3 enemies in range, inflicting 50% weapon damage to each. Grants 1 Rage, +1 Rage per additional hit.
  • Saber Throw @ 2:28. Level 28. Instant. Cooldown: 30 sec. Range: 10-30 meters. Throw Lightsaber. Does moderate damage, and generates 3 AP.
  • Force Cloak. Instant. 1 min. cooldown. Obscure yourself with the Force, becoming difficult to detect, greatly reducing your threat, and increasing movement speed by 30% for 6 seconds. Dealing or receiving damage ends the effect prematurely. Marauder ONLY.

Unspecified Confirmed Abilities:

  • Lightning"Sith Warriors will eventually be able to use Force Lightning" -James Ohlen
  • Sith Juggernaut Skill Tree: Force Grip: Choke no longer needs to be channeled, applying it's full effect over 3 seconds.
  • Sith Marauder Skill Tree: Close Quarters: Reduces the minimum range of Force Charge by 8 meters.

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Sith Marauder"Wielding two sabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks, dealing death with merciless efficiency. Able to intuit precisely how to attack in order to maximize every strike, their adversaries become victims in the blink of an eye. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain and damage in the galaxy."

  • Dual Wield Sabers / A
  • rmor
  • Saber Fighting Specialist
  • Melee DPS

Sith Juggernaut"Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, the Juggernaut shapes the Force to his will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair. Protecting their allies and punishing their adversaries, they charge into the thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve."

  • Single Saber / Heavy Armor
  • Fear and Darkside Auras
  • Tank/DPS

Sith Juggernaut:

  • Immortal: Uses the power of the Force to increase the Warrior's survivability in battle.
    1. Invincible: Instant, 3 min. CD. Reduces the damage the Warrior suffers from all sources by 60% for 9 seconds.
    2. Revenge: Passive. While in Soresu, parrying, deflecting, shielding or resisting an attack has a 50% chance to grante Revenge, reducing rage cost of your next Force Scream or Smash by 1. Lasts 10 seconds, stacks 3 times.
  • Vengeance: The Juggernaut stops at nothing to crush enemies, obliterating them with heavy hits.
    1. Shatter: 9 sec. CD. Range, 4m. Channels the Force into your Lightsaber and crushes your target under it's weight, dealing 569 internal damage to a target afflicted by Sundering Assault, with a further 1476 internal damage over 12 seconds.
    2. Unstoppable: Passive. Force Charge has a 100% chance to grant Unstoppable, reducing all damage taken by 20% and granting immunity to physics and movement impairing effects for 4 seconds.

Sith Marauder:

  • Annihilation: Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.
    1. Annihilate: Instant. 12 Sec. CD. Range, 4m. Strikes the target with both Lightsabers for 547-633 weapon damage. Each use of this ability grants Annihilator for 15 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires 2 Lightsabers.
    2. Inescapable Torment: Passive. Choked targets take 30% more damage from your next 5 bleed effects. Lasts 15 seconds.
  • Carnage: Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.
    1. Ataru Form. I
    2. nstant. CD 1.5 sec. Enter an acrobatic Lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 148 energy damage. This effect cannot occur more than once every 1.5 seconds.
    3. Gore: Passive. Impale now attacks with both Lightsabers when dual wielding.


  • Rage: Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form
    1. Obliterate: Instant. 15 Sec. CD. Range, 15m. Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding.
    2. Shockwave. Passive. Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times.


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Sith Warrior Starter Ship: Fury

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