OverPowered Mage Build – Necro, Lock, Chloro – Rift
Someone who hasn’t played this Overpowered Mage Build combo, or wonders why the necro/warlock is considered over-powered by most people will take interest in this article. It’s to explain the combination of spells which brings this one over the top. It however also combines with the Chloromancer, which makes this a heavy hitter when it comes to builds. It’s a STRONG PvE build. Read this guide to learn to play this OverPowered Mage Build (linked at the bottom).
Note: With Rift having undergone many changes since this was written back in 2011, including the build AND that rifthead is no longer available, I redid the build and took it all the way to 65. I have tried to remake the guide, but some things have changed in this Overpowered Mage Build. Most importantly, many of the spells I recommended are no longer available, so now I use a slightly different build. I urge you to try out this new build and reply on how it works for you.
OverPowered Mage Build for Rift
The combination which makes this an OverPowered Mage Build, are multiple spells which heal the mage, and damage the target at the same time, along with a pet which can most times, hold aggro. This allows us to never run out of mana, health, and always keep our pet tanking and healed. Here are the specific spells, which allow us to do this;
These 3 spells, we want to keep on an enemy target at all times, refreshing as they run out.
Defile – This helps you to damage the enemy with a bonus to crit on DoTs (which means crits in healing too).
Lifegiving Veil – As you damage mobs, you, your pet, and your party will all be healed as you damage the enemy. This is super effective with the above 4 DOTs on the enemy.
I actually surprised myself when I redid this build, and it’s partly from experience. You see, I put 0 points into improving either Void Bolt or Plague Bolt. It’s not actually needed. In combat, when I have my pet tanking, I will more often then not just use Soul Purge. On occasion, I will spam Withering Vine tabbing to more mobs, like I do the DoTs. This is because of the health regeneration. If I have some extra time, and things are on cooldown, I will instead cast Vile Spores, since life damaging abilities restore more health with Lifegiving Veil then death spells do. I did put points into Void Decimination, but that’s because of a possible 40% buff to Neddra’s Torture, not because we are using Void Bolt.
To interrupt the enemy, we now use Aversion and Choke from the Warlock tree. Wait till the enemy is almost finished casting a long casting spell or a summons, to be the most effective with these spells.
For straight Healing, Bloom is the most effective, but between Feign Death and Neddra’s Essence, you shouldn’t need it. Also once in a while casting Draining Bolt will also feed you some health, but not too much, and the cool down of either Draining Bolt or Bloom is enough to make sure you don’t spam heal yourself, which is why we use them only in an emergency. Tip: Press F1 to target yourself, so you can cast Bloom quickly, ensuring it hits you and not an ally.
If you lose a tank, which happens a bit in Intrepid Adventures, bring in your Greater Skeletal Knight. It’s very important that you tab to another mob, if one appears, and have your pet attack it, especially if it’s on a healer. Trust me, healers WILL heal your pet if you can’t do it alone. It’s that or they die (the healers). If you have a tank, I suggest using a Summon: Shadow Revenant so that your pet doesn’t take close range AoE damage. I did place 1 point into Ancient tomb, to lessen the amount of AoE damage your pet takes, which helps immensely when tanking. As well as to give me the Greater Skeletal Knight.
When doing AoE damage, I like to first lay down Grave Rot, followed by either Mortality or Devouring Shadows. Sometimes I may need to do both, with a large party of mobs. Just make sure to lay down Grave Rot, before casting the second spell.
I prefer Warlock Armor over the Dark Armor, for the added benefit of being healed. Careful that you do not use buffs which disable you getting charge off of spell casting. You will want this, as some spells require it.
Here’s my OverPowered Mage build. Hope you enjoy!
Necro, Lock, Chloro Build via Magelo
Got any changes you think would make this even more powerful? Post them in the comments and share your knowledge!
OverPowered Mage Build and Guide written by Spitt of MMOExploiters.com, please give credit where due.