Rift: OverPowered Mage Build – Necromancer, Warlock, Chloromancer
written by Spitt of MMOGoldSales.com
Someone who hasn’t played this combo, or wonders why the necro/warlock is considered over-powered by most people will take interest in this article. It’s to explain the combination of spells which brings this one over the top. It however also combines with the Chloromancer, which makes this a heavy hitter when it comes to builds. It’s a STRONG PvE build. Read this guide to learn to play this Build (linked at the bottom).
The combination which makes this so Over Powered, is a Health to Mana spell, multiple spells which heal the mage, and damage the target at the same time, along with a pet which can most times, hold aggro. This allows us to never run out of mana, health, and always keep our pet tanking and healed. Here are the specific spells, which allow us to do this;
These 3 spells, we want to keep on an enemy target at all times, refreshing as they run out.
Essence Link – Reduces any healing the enemy receives by 30% for 60 seconds. Causes undead pets to heal the pet owner for 6 health each time the pet deals damage.
Life Leach – Places a leeching effect on the enemy causing 29 Death damage over 12 seconds and healing the Mage by 30% of the damage done.
Radiant Spores – Surrounds the enemy with phytotropic spores for 16 seconds, giving any allies who damage the affected enemy a 15% chance to heal themselves for 100% of the damage they dealt.
When mana starts to get below 70%, we cast Sacrafice Life: Mana. This is our Health to Mana spell.
Now we have a spell which will damage the enemy and Heal both us, as well as our pet.
Soul Purge – Channels deadly energy into the enemy, inflicting 283 Death damage over 8 seconds and healing the caster and their pet for 593 health over 8 seconds. Consumes Charge while channeled.
You should be able to get off 2 of these, fully charged.
If only your pet is hurting, we can use Revivify, which heals our pet – allowing it to tank more. This is great for when there are 2 or more hard hitting enemies on our pet.
Now to damage the enemy, we can use any of our spells. The key however, is to build charge, so we can use our Improved Plague Bolt. Another ability which is good for building up charge is to use Draining Bolt, which also heals us.
To interrupt the enemy, we have a couple spells we can use. In the Chloromancer tree, we have Choke which will silence the enemy. We also have a quick interrupt courtesy of the Warlock tree, Dark Fury. Wait till the enemy is almost finished casting a long casting spell or a summons, to be the most effective with these spells.
Reconstruct – Channels the Mage’s Charge into Health. Consumes Charge while channeling.
Bloom – Heals an ally for 159 to 164 health.
Flourish – Heals up to 10 allies within 20 meters for 287 to 292 health.
Here’s my OP Mage build. Hope you enjoy!
It’s keen to remember, that we want at least 16 points in the Necromancer tree to start, and the rest in the Warlock tree, until we max the Warlock tree out. Then we shift to the Chloromancer Tree. If you have 2500 Favor, the Archmage tree is effective in PvP. However for PvP, we want Archmage/Warlock/Chloromancer. We lose a powerful spell, Soul Purge, from the Necromancer tree, however most people know in battle, not to attack the pet, and the pet is not the main damager anyways. However if you choose, you can drop Chloromancer and take Necromancer with the 16 points in this tree, to get Soul Purge.
Got any changes you think would make this even more powerful? Post them in the comments and share your knowledge!