OverPowered Mage Build – Necro, Lock, Chloro – Rift

Someone who hasn’t played this Overpowered Mage Build combo, or wonders why the necro/warlock is considered over-powered by most people will take interest in this article. It’s to explain the combination of spells which brings this one over the top. It however also combines with the Chloromancer, which makes this a heavy hitter when it comes to builds. It’s a STRONG PvE build. Read this guide to learn to play this OverPowered Mage Build (linked at the bottom).

Note: With Rift having undergone many changes since this was written back in 2011, including the build AND that rifthead is no longer available, I redid the build and took it all the way to 65. I have tried to remake the guide, but some things have changed in this Overpowered Mage Build. Most importantly, many of the spells I recommended are no longer available, so now I use a slightly different build. I urge you to try out this new build and reply on how it works for you.

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OverPowered Mage Build for Rift

OverPowered Mage BuildThe combination which makes this an OverPowered Mage Build, are multiple spells which heal the mage, and damage the target at the same time, along with a pet which can  most times, hold aggro. This allows us to never run out of mana, health, and always keep our pet tanking and healed. Here are the specific spells, which allow us to do this;

These 3 spells, we want to keep on an enemy target at all times, refreshing as they run out.

Dark Touch – At level 62 you can cast this and it will also add Life Leech and Neddra’s Grasp. All of these will take down an enemy very quickly, while also healing you.

Defile – This helps you to damage the enemy with a bonus to crit on DoTs (which means crits in healing too).

Lifegiving Veil – As you damage mobs, you, your pet, and your party will all be healed as you damage the enemy. This is super effective with the above 4 DOTs on the enemy.

I actually surprised myself when I redid this build, and it’s partly from experience. You see, I put 0 points into improving either Void Bolt or Plague Bolt. It’s not actually needed. In combat, when I have my pet tanking, I will more often then not just use Soul Purge. On occasion, I will spam Withering Vine tabbing to more mobs, like I do the DoTs. This is because of the health regeneration. If I have some extra time, and things are on cooldown, I will instead cast Vile Spores, since life damaging abilities restore more health with Lifegiving Veil then death spells do. I did put points into Void Decimination, but that’s because of a possible 40% buff to Neddra’s Torture, not because we are using Void Bolt.

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To interrupt the enemy, we now use Aversion and Choke from the Warlock tree. Wait till the enemy is almost finished casting a long casting spell or a summons, to be the most effective with these spells.

For straight Healing, Bloom is the most effective, but between Feign Death and Neddra’s Essence, you shouldn’t need it. Also once in a while casting Draining Bolt will also feed you some health, but not too much, and the cool down of either Draining Bolt or Bloom is enough to make sure you don’t spam heal yourself, which is why we use them only in an emergency. Tip: Press F1 to target yourself, so you can cast Bloom quickly, ensuring it hits you and not an ally.

If you lose a tank, which happens a bit in Intrepid Adventures, bring in your Greater Skeletal Knight. It’s very important that you tab to another mob, if one appears, and have your pet attack it, especially if it’s on a healer. Trust me, healers WILL heal your pet if you can’t do it alone. It’s that or they die (the healers). If you have a tank, I suggest using a Summon: Shadow Revenant so that your pet doesn’t take close range AoE damage. I did place 1 point into Ancient tomb, to lessen the amount of AoE damage your pet takes, which helps immensely when tanking. As well as to give me the Greater Skeletal Knight.

When doing AoE damage, I like to first lay down Grave Rot, followed by either Mortality or Devouring Shadows. Sometimes I may need to do both, with a large party of mobs. Just make sure to lay down Grave Rot, before casting the second spell.

I prefer Warlock Armor over the Dark Armor, for the added benefit of being healed. Careful that you do not use buffs which disable you getting charge off of spell casting. You will want this, as some spells require it.

Here’s my OverPowered Mage build. Hope you enjoy!

Necro, Lock, Chloro Build via Magelo

Got any changes you think would make this even more powerful? Post them in the comments and share your knowledge!


OverPowered Mage Build and Guide written by Spitt of MMOExploiters.com, please give credit where due.


22 Responses to OverPowered Mage Build – Necro, Lock, Chloro – Rift

  1. Spitt says:

    Hrm, i guess people were looking for a post like this. I actually made the mistake of posting it too early, but I guess that’s ok, considering how many people have viewed it today. Unfortunately I thought I was going to have more time to setup telaraleveling.com…

    Still want people to tell me what they think of the build even putting 1 to 5 stars as a vote for the write up and build would be nice…

  2. Cores says:

    Hi mate, Thx for a awesome build and a nice guide with it. I played the beta and now I just started with the real thing. Im lvl20 atm and trying your build, So far Its been fun, having the possibility to drain life for mana and never going out of mana etc.

    Got a question tho. I find myself playing the piano while dps’ing (hitting 1-9 buttons) to set up all the dots and so forth, Am I using to many dots? and also, when I first started off I used the deadly bolt and necrosis. Do you use em at all or have you completely jumped over to voidbolts and dark touch?.

    Sorry If am beeing a complete newb and asking you silly questions.

  3. Cores says:

    plague bolt, not deadly bolt*

  4. Spitt says:

    Really, it comes down to what you are comfortable with.

    My main thing has been trying to keep my health above 70% and my mana in that range as well. I have been able to take on elites, solo (with my pet), as long as I don’t get multiple elite pulls.

    Are you using too many dots? If the mobs die, and you have plenty of health and mana… then no, lol. I have found in groups however that yes, it’s too many dots, simply because everyone wants to hit the same mob as someone else, but that will cause you not to be able to put all your spells on it. If you aren’t the focus of the mob, then you don’t need as many DOTs/HoTs. At that point, just do your best.

    In public quests, you want to get as many quick spells on the mobs as quickly as possible, so don’t do the long casting spells. You will understand why, once you try it out. Just spam one of your sells which you can cast quickly.

    Hope that helps.

    Again, play it how you feel comfortable, I chose a specific play style, to be able to just hit/kill and never need healing/mana.

  5. Brian says:

    Brilliant build/guide mate. I played a stormcaller up until about lvl 38 – and my god, was it a struggle to quest on your own. If more than 1 mob came at it was pretty much bye, bye.

    Now, although I try not to make a habit of it, I can survive 4-6 mobs without much difficulty. I’ve only reached lvl 42 at the moment, so haven’t spec’d heavily into Chloromancer, but will get there (eventually)

    However, i did find that putting 1 point in the necro tree under “Ancient Tomb” made questing a heck of a lot easier. That skeletal rogue can certainly hold aggro a heck of a lot better than the skeletal warrior. Perhaps thats just my play style…

    Great guide nonetheless!

  6. Spitt says:

    Glad I could help :)

    Keep the comments and suggestions coming! Love to hear what readers think.

  7. Ssmokey says:

    I like this build and your advice on rotation. I haven’t even respecced yet to fix my build but just reading the rotation helped me tremendously.

    On the talent build on Zam, I think Ancient Tomb is missing the info about it giving you an upgraded tank pet as well as rogue pet. With that said, I noticed you stopped short of the pet upgrade, as well as Feign Death.

    Did you try Feign Death and just not find it useful? What are your thoughts on the upgraded pet at higher levels? Is it worth it?

    I am thinking of backing off two points in the healing tree for the upgraded pet and Feign Death. But I realize I’d also have to spend 4 more points to be eligible for that level of talents. Now I see why you stopped short of that level.

    So is it something you’d consider (the upgraded pet mainly) ?

  8. Spitt says:

    If you follow the rotation correctly, you really shouldn’t need Feign Death – holding off a group of mobs, or even an elite, possibly 2, isn’t difficult, but elites would take longer to take on.

    I specifically go after certain talents, to max them out. Brian above mentioned using the skill point for Ancient Tomb and liking it, but I wouldn’t run a changed build personally, since this one works so well… but I also tried a full Necro Tree/Minor in Warlock, and I got my arse kicked.

  9. Lucas says:

    I apologize for the criticism, but there are several points I suggest you allocate differently. To begin with, you have Improved Void Bolt and Deadly Plague maxed out. Next, Neddra’s Torture and Draining Bolt are currently severely underpowered. The abilities are cool, but the numerical values are pretty sad. The points would be better spent in Opportunity. Next, potency. A DoT spec is not meant to have high crit. Plain and simple. Points would be much more effecting in Dark Power.

    As for Necro, the tree works out alright. Points could be shifted from Symbiote to Flesh Rot if you want that extra kick. Thats why we have lifetap and chloromancer. Also, the point in Consumption is a tad useless for soloing. This isn’t a PvP spec.

    On the Chloromancer tree, stuff looks alright. Can’t exactly go wrong with this tree.

  10. Ashleaper says:

    Been playing a few weeks experimenting with a few builds and never finding 1 i really liked all that well, so i decided i would give this 1 a try.I really have been surprised,this does decent dps,and has a survivability,using the rotation given, that i never expected a Mage to have.Thx for the exeptional build,although i may use the few tweeks Lucas presented when they become available,but all-in-all an outstanding build.Thx again!!!

  11. Mark says:

    I hope you don’t mind asking for you to elaborate on your description of this build. For instance you say that both Void Bolt and Deadly Plague is maxed out. Am I to assume you mean then that these should be left alone at 1/5? Since you suggest taking Opportunity what level do you recommend x/5? At full Symbiote adds 13.5 more heal points rewarded to Essence Link, do you really think this is wasted points?
    Mind you I’m not criticizing you here, I am only asking for clarification. Thanks.

  12. Dravo says:

    Only going 16 points into necromancer, your pet will have a max level of 30.

  13. Devon says:

    neddras influence in the lock tree is also somethn to think abt, adds 15% damage to your dots plus 0.6% for each point invested in the lock tree and at the full 51 points it would be an additional 30.6% which is a nice increase granted you would lose some spells you might want out of the other trees. idk if it affects dots from other trees like the necs dots if it did than that would be a nice pick up, i have full lock 3 into chlor for the life draining dot and 12 into nec for the grave rot. but its just somethn to think abt just find what fits you.


  14. Dan says:

    Maxing both Deadly Plague and Improved Void Bolt really does seem wasteful to me. The Deadly Plague points seem better spent in Death’s Ally since it improves damage for both you and your pet. Even with five stacks of Deathly calling, Void Bold is still the better nuke.

    I often forget that I even have Symbiote and Essence Link. Between Soul Purge and Life Leech, I am never low on health even if I am draining my HP pool into mana.

    My build ends up dumping five into Death’s Ally, three into Flesh Rot and five into Fresh Graves (increased Necrosis damage and time + 100% chance for pet’s Grave Touch to deal 50% extra damage while Necrosis is up and 10% reduced damage to pet), one into Consumption (because why the hell not?), one into Grave Rot for an extra AOE, and finally Soul Purge.

  15. Jody says:

    I put together this build primarily because quite honestly because of this initial post. I found that putting a solid 33/33 increases pet damage by 66% and my own dot damage by 35%. I didn’t want to feel crippled if my pet did die during a pull and have myself losing a huge chunk of my DPS.

    With this build you get the extra Crowd control; polymorph, fear, choke, wither, death’s grasp could also be considered a cc. The passive buffs to damage and critical from the warlock tree. A buff to life leech, (again I do realize I took several points out of symbiote, my pet does tend to die quite often..)

    There are also four area of effect spells; Grave Rot, Devouring Shadows, Mortality and I also consider Radiate Death talent adding one more. I just find having Grave Rot cast.. and then wondering which mob to dot up wastes a ton of global cool downs to throw dots out (and you also run the risk of tabbing onto the wrong mob in your hasty tabbing)

    I like having Neddra’s Essence to give the tank time to pull back off of me. Or if I want to let loose, Sacrifice life : Damage, and Lich really puts the zerg behind soul purge when it’s boss time. It’s just nice having the three different modes, single target, aoe, and zerg; compared to hasty tabbing and the associated pinky cramps. : )

    Let me know what you think, I figured this is a pretty balanced build, with not too many spells to cram up those action bars!


  16. The Cappy says:

    In your Chloromancer tree, wouldn’t it be better to take the 2 points you have in Accelerated Growth and put that instead into Healing Slipstream? You lose 2% of damage from your life spells, but Healing Bloom becomes instant cast.

    (I just started Rift, and I don’t have anybody even to 20th level, so feel free to tell me what surprises I’m in for at higher levels, if I’m misunderstanding something about the usefulness of healing. I’m presuming that the Healing Bloom will scale with level. Otherwise, when I have a million HP, this 160 heal won’t seem useful. Of course, if it’s not great, that’s all the more reason not to waste time casting it.)

  17. Devon says:

    ive been playing and im a lot higher lvl now. i tweaked my build a little bit. im constantly topping dps in warfront usually top 3. ive had no problem soloing at all. recently had a group quite out during a dungeon it was just me the tank and a healer and we killed the boss, the dots apply massive damage it just lacks burst damage, and i usually beat pyros without to much of a problem between my health dots, and i can pull 5 mobs without dieing sometimes i have to use mortality of course tho. plus opportunity usually procs well for me allowing my void bolt to be an instant cast for extra damage between the dots, if your looking for a build to try or need a good soloing build you can try it out between improved warlock armor (10%) dark power (10%) neddras influence (15% +(0.6% x 51= 30.6%) = 45.6%) deaths ally (5%) your dots are 70.6% more damage and 3 points into flesh rot gives your necrosis 130.6% more damage which is nice. sacrifice life will also add 10% more and empowered darkness 75% more damage thats a big increase in dps. anyhow this is my build give it a try if you like

  18. arag says:

    I tried the build of Devon but no way I can beat an level 20 elite and I am 23 atm when I write this….

  19. Raynden says:

    I started off playing a pyro/elem/dom and then switched to warlock/necro/chloro and found that the warlock spec is an absolute beast. I can kill and heal at the same time, its like a DPS and a Healer all in one. Im only lvl 28 but i rarely die and if i do its cause my pet dies and there are 3 or more mobs on me. Im using the warlock as my main tree and using necro and chloro as support, with all the dots that warlock gives u, you should have no problem.. oh and use fear if u have to.

  20. Raynden says:

    At lvl 29 im in scarwood pass fighting against lvl 30+ and its literally a cake walk, i kill 2-3 mobs with ease, i do use fear just to control the battle, but all 3 drop after about 30 seconds.. my rotations are
    1 Neddra’s Torture, Life Leech, Dark Touch, Necrosis, Withering Vine, the SPAM Void bolt and there gone.
    I use radiant spores after withering vine if im in a RAID, and use Essence Link if there are more than 2 MOBS.

    I hope this helps… My soul Trees———>http://rift.zam.com/en/stc.html?t=0zRvw.gzo.ecRbz.Vuzb

  21. Wuulfgar says:

    Warlock/Necro/DOMINATOR Build

    I might suggest as a very powerful alternative to the Chloro add is the Warlock/Necro/Dominaator build. Dominator in combination with a maxed out Warlock tree (I will post my entire build later, RIFT is down right now and can’t elaborate) and select points in Necromancy is truly awesome to use.

    I will post the stats and rationale in a later post. For now, check out Dominator with many of the comments above re. Warlock/Necro(some of which I have different but more to follow).

  22. Spitt says:

    After 4 years, I rebuilt this build and the guide to go with it. It now goes all the way to 65, and includes some examples of how I play to maximize the damage in groups or solo play.

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