Neverwinter: Devoted Cleric OP Overhealing Build & Guide

You are here for one reason and that is to find out how I play the Devoted Cleric and why this build is considered Over Powered. I shall start with the stats. Here is a screenshot of my gear:

devoted-cleric1

Yep, I am a Tiefling, and I am an evil one at that muahahaha. I would actually recommend human or elf though. I only chose Tiefling for potential pvp later on. So as you can see I went half Templar and half Beacon (and yes I am aware I need to get reinforced arms). To those who like full miracle healer; I get it, its nice but hey mine is cheaper and I get more raw stats, I don’t need any extra heal on top of what I am already kicking out. You can get any set or combination of armor to work if you try hard enough. Full Slavemaster everything, the stats are perfect for DC’s.

Learn to Street Fight

written by mittensofdoom

Before I go any further,  please read the whole guide before jumping on anything you think is wrong as I may have explained my reasoning already further within the guide. Please feel free to point out these flaws as I am always looking for improvement. I have played a DC for 3 months through various builds and have only ever had one complaint by a guy that insisted on standing in 1-shot red circles (can’t heal stupidity, catch-phrase of the day). Rest assured I (mostly) know what I am talking about.

By no means am I saying this is the way you have to do things, or the best way, or the easiest way. Im not saying its perfect either, tweaks can and will always be made. Im not even going to recommend it UNLESS you are completely confident in your skills and understanding of the class. However this is the way I do things and it works for me. It might not work for you and there are other guides out there that might suit you better.

 

As for gems I have Azures for defence and a combo of Azures and Radiants for offence. Mine are 7′s and 8′s right now. I also went for a Lesser Soulforge in armor (2 sec is all you need to save your butt) and I have a normal Vorpal in my weapon (heals crit).

Companion

You should get a stone (1st choice) or a cat (2nd choice). Here is my stone:

devoted-cleric2

That is a lot of recovery dumped on the stone. Silvery rank 8′s in the jewellery and a radiant 7 in the icon. An Eldritch runestone is a must by the way as it buffs the buffs you are getting.

Some numbers you may want to aim toward:

  • 6000 Power (no diminishing return, stack more on if you can)
  • 35% crit chance (a little tricky to raise higher)
  • Between 35%-40% recharge rate (I prefer 40% but I recognise the fact that shaving 0.1%’s off Astral Shield cd is somewhat OCD)
  • Between 35%-40% AP gain (same as above pretty much, also if you are struggling the Holy Fervor class feature helps)
  • Between 30%-35% Damage Resistance (again tricky to get higher)

Obviously I couldn’t give you flat numbers in a lot of these cases (for example 4000 recovery) because these stats are affected by various ability scores and feats.

Powers:

Encounter Powers:
For standard group T2/CN runs:
Astral Shield (duh)
Healing Word OR Bastion of Health (Personally i use HW but i can understand those who prefer BoH)
Sunburst (lotsa AP)

If you are running an easy T1 dungeon and your team is doing well you can replace HW/BoH with Daunting Light to help your team out with dps.

At-Wills
Sacred Flame (left click)
Astral Seal (right click)

The reasoning behind these at-wills will be explained further in the feats section.

Dailys
Divine Armor (awesome and syncs with feats)
Hammer of fate (single target, better for bosses, kicks butt in PvP)
Flame Strike (can be used to help clear trash mobs)

Class Features
Healer’s Lore (further explanation later)
Divine Fortune (a no-brainer imo)

Special Mentions:
Searing Light (sometimes good for solo play)
Chains of Blazing Light (nice in PvP, I don’t use it but others use it well)
Prophecy of Doom (good in so many ways, I swap this in once wizards are cleared on CN final boss)
Divine Glow (much the same reason as PoD above)
Lance of Faith (you can also swap this in on CN last boss for more damage or use in PvP)
Prophetic Action (again swapped in on CN last boss to save my *** on hands)

Feats

This is where some people may raise an eyebrow at how I do certain things. Some things are obvious but I will cover why I did them all. I will start with a screenshot of my Feats:

devoted-cleric3

3 Toughness (more Hp)
4 Healing Action (faster AP)
5 Domain Synergy (more recovery)
3 Weapon Mastery (heals crit)
5 Bountiful Fortune (divine power yay)
1 Rising hope (you use encounter powers a lot so its no problem to get this proccing a lot)
5 Deepstone blessing (you are using Sacred Flame and Divine armor and these set off the 10% extra heals)
5 Linked Spirit (everyone gets 5% of your stats and you aren’t using foresight so no need for benefit of foresight)
5 Invigorated Healing (more heals, yay)
5 Power of Health (you are using Sacred Fame and Astral Seal, this buffs them by 10%)
5 Mark of Mending (5% buff on healers lore plus a power increase by 5% of recovery (around 200 points) awesome)
5 Righteous Rage of Tempus (more divine power)

Go from zero to hero in 30 days

So as you can see we get a lot of damage mitigation and a truck load of healing. These feats came about after maybe 20 restats in which I was using various ways to do things. Some people like using moontouched for the hallowed ground buff or like having ethereal boon to top up their divine power. Others like going further into the righteous path and doing more damage mitigation. I have tried these and yes they are good, and yes if you like doing it that way, you can do it. This is just the build I have personally settled on.

Please let me know the success you have had with this build, or any changes you have made which you feel has built on it's strength.

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