One of the most interesting changes to the July 3rd patch by the Epic Games Devs, is the addition of the new Fortnite OP Drum Gun. It comes at the end of Fortnite's Season 4, right as there's been a few other interesting/annoying changes to the game and game play.
The new Fortnite OP Drum Gun has the power of a rifle and the fire rate of an SMG. To call it over-powered would be an understatement.
In other worlds, this new gun would be called a Tommy Gun. The Thompson submachine gun is an American submachine gun, invented by John T. Thompson in 1918, that became infamous during the Prohibition era, becoming a signature weapon of various organized crime syndicates in the United States | Read More.
Here's what you need to know about the Tommy Gun, a.k.a. the Drum Gun.
Fortnite OP Drum Gun Fact Sheet
The Fortnite OP Drum Gun features a high-capacity magazine and quick rate of fire. However, it has lower accuracy and mild recoil, much like the recently released dual pistols. This retro weapon can be found in floor drops and chests, and it comes in two main varieties -- uncommon and rare.
Both versions use medium ammo and deal more damage than the SMG, so this may become the go-to gun for quick rates of fire and high damage in many Battle Royale matches. The Fortnite OP Drum Gun is an excellent first choice weapon for firing down a corridor, taking down an enemy wall, or getting off damage at range before closing with a shotgun. Just be sure to have a backup in place for when your drum runs dry!
If you've played Playerunknowns Battleground, then you might not have realized there is an OP Winning Strategy, which some players use to win more often. It's easy to run hut to hut, taking out your enemies, and sometimes to avoid them, but have you ever found a strategy that guarantees you will be in the top 5 everytime? Now you have.
OP Winning Strategy for PUBG
The first step to knowing the OP Winning Strategy, is knowing your enemy. Most people are actually stupid. They play the same way as everyone else, they dive in, raid a building, pickup a gun and then start trying to find the enemy to put them down. But as I said, there are better ways. It starts with analyzing the ways that you play. Are you one of the people I just described above, or are you someone who tries something different every time? If you're one of the latter, you might already have found your own PUBG ultimate strategy. If you haven't already figured it out, then this guide is for you.
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Final Step: Chicken Dinner!
If you've followed everything within this OP Winning Strategy guide, then you are on your way to being a top contender in PUBG. It might take a little time to get down the strategies, but don't be surprosed if you end up being in the top 10 or 5 quickly. And if you keep following it, then let me be the first to commend and congratulate you on your first chicken dinner (hopefully)!
If you feel like I've missed some tips on this OP Winning Strategy, feel free to post below and correct me. If you want some more information on consumables, weapons, or vehicles, you can read about them here.
This OP Necromancer Build for Diablo 3's expansion, Reaper of Souls, most likely wont be the best forever. In fact, it might not even last for more than a couple weeks. This is the build with some small variations, which the top 1000 Necromancers are currently using.
So to put it in perspective, the top 1000 Necromancers currently playing Diablo 3, Reaper of Souls in beta, haven't found a better set of skill to use, at this time. But as soon as we see a few op the top players try something different, that could change.
OP Necromancer Build
Step one would be getting the set bonus ofGift of Inariuswhich makes you have amplified damage around you. You are basically using this amplification to make your other skills and items do super high damage and also damage mitigation. This build should allow you to run up to 110 Greater Rifts without a sweat. The skills you want to run are as follows.
Grim Scythe (Cursed Scythe Rune)
Corpse Lance (Brittle Touch Rune)
Decrepify (Dizzying Curse Rune)
Bone Armor (Dislocation Rune)
Blood Rush (Potency Rune)
Land of the Dead (Frozen Lands Rune)
Blood is Power
There are tons of variations of this OP Necromancer Build so don't take this as cookie cutter. If you want more information on this build simply search for "Inarius Necromancer Build". There are tons of posts on forums and even videos on Youtube that go in even more deeper depth than I can provider here, on why this build is so powerful and the top build, which each of the top 1000 Necromancer players are currently using. In fact, let me point you to the one I found most fascinating on this OP Necromancer Build...
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Can we get some love for Demon Hunters with Diablo 3, v2.4? Sure we can, and these 7 OP Demon Hunter Build's, will get you started. Demon Hunters have several setups with very comparable potential and distinctly unique gameplay.
All these builds are optimized for solo, but can also perform quite well in groups with slight modifications. So unless you are pushing for top ranks at the end of the season you can basically play with whatever you want! For anyone interested in these builds for next patch, here's a few of the most over powered setups. Continue reading "OP Demon Hunter Build’s – Diablo 3"→
I would like to say that the Dual Wield OP DPS Sorcerer Build for Elder Scrolls online, is a tank... but it's not. It's what's referred to as a Glass Cannon. This means that it can pack one hell of a punch, but can't actually take one very well. Not only are we going to showcase this Dual Wield OP DPS Sorcerer Build, but also show a couple videos, including how you should play it in PVP and PVE. Continue reading "Dual Wield OP DPS Sorcerer Build – ESO"→
The Archeage Healing Guide includes everything needed for any player wanting to make their character a main healer including suggested builds. If you wish to create a secondary healer or a self sufficient healing character.
What makes a character a main healer? When they use Vitalism along with Auramancy, characters have the potential to be a main healer.
There are many different guides on how to engage specific tactics for your class, but there are few that discuss how to cooperate as a team. This may be because there is a bit of ego mixing in PvP that can get in the way of teamwork. Some of these people will then complain about certain abilities or classes being overpowered when they run in to a good team. Running into a team that fully cooperates, then shuts down their individualistic efficiency which in turn makes the other team OP or in some cases accused of "using hacks".
There is nothing more OP than good tactics and synergy for any Rift OP PvP Team.
In this guide we will discuss the different Rift OP PvP Team Tactics, roles of the players, How to Spec your character, How to work as a team, and finally different team mechanics for various warfronts.
Arena Triple Damage trick only proc's about 10%-18% of the time, but with a Haste potion you will proc a lot more often. Some people can get this trick to proc every other swing, and when you are in an Arena, this will be cause a lot of damage. Unfortunately however, it's only for characters who can dual-wield. I do not know if this will work on casters.
Arena Triple Damage Over Powered Weapon Trick
What this Arena Triple Damage trick entails, is hunting down a single mob in an instance, killing the mob, and if it doesn't drop, resetting and repeating. If it does drop, then know that this item is Bind on Pickup (BOP), which means if you go in a group, and someone else gets the item, you're screwed. However, at level 70, a Warrior can solo the instance, which means any class, at level 90.
Often people try healing builds out only to realize the benefit of a passive that heals you 20, 30, or 40 HP/second is inconsequential past very early content. Theydon't want to lock out a passive slot that could be used to DPS enemies down that much faster. This build is one way to make passive “regen” work. The concept is an AOE DPSer that passively heals, without ever actually casting a healing spell.
For some context, I wanted to try this build out of the box, so I started building toward it in Kingsmouth. By the time I got part way into the City of the Sun God, wearing QL7-9 greens, I learned about the “nightmare” roman legion area in the first part of Egypt. I went back there and with no blues other than a QL8 weapon from Egypt tokens, was able to farm packs of 5 zombies or the 6 legionnaire packs in that area. Others were having trouble doing the quest there. When I got to Trans, still in my mostly QL 8 or 9 gear, with a few 10s from those roman mobs, I immediately went to the signet quest from the church and soloed it no problem, pulling 4 nightmare ghouls at a time.
This build does have some limitations. DPS only really shines when you have the luxury of pulling 5-7 mobs at a time. Now that I’m in Trans, I’m working on ways to increase my single target DPS, but the nice part is still knowing it’s very hard to die. Continue reading "TSW Over Powered Regeneration Build & Guide"→
This build, is what's commonly referred to as a “glass cannon” build. This means that it outputs high amounts of DPS, but can't really take much damage in turn. Its for those, who can dodge red circles and stay away from enemies. Keep in mind it's not a solo leveling build, but rather a PvE damage build, where someone else can take the damage. Continue reading "Neverwinter: OP Control Wizard Pure Damage Build & Guide"→
This OP Rogue Build is amazing! I really thought I had an awesome DPS build, it was mostly Marksman. At level 60, I was pulling upto 5500 DPS, on a single target and 8500 on a group. But with 1 support and 1 tank, we weren't able to complete a crafting rift all the way to the 5th stage. So my buddy shared with me, a new build. Fuuuuuuuuuuuuuuuu! I peaked at around 30k DPS, with a single mob going down for 15k DPS.
Some Powers are clearly overpowered and some next to useless. I’ve respecced several times to try different builds, and found one that clearly tops all the others in terms of damage. Here’s a breakdown of my findings and views on the powers with a PvE Dungeon DPS -perspective in mind;
Best race: Tiefling or Human Attributes: Int > Cha > Wis Stats: Power > Crit > Recovery Object: Provide sufficient control, then do maximum damage. Excess control is a waste, excess damage cannot be made.
Hakurai tackles one of the questions which everyone wants to know. Why do games die quickly, and more importantly, what makes some of them Epic? Watch this video to see what he feels makes a game great. Continue reading "Video: What makes an MMO Epic"→
Many things have changed with the recent patch. Mostly the builds and trees affect us however, as these affect the way we play. Before you wonder or ask, let me assure you that this build is overpowered in the amount of damage it can take, and that it can survive fights for several minutes even after the rest of the group is down. Between heals, shields, and threat generation, this is the ultimate Warrior Tank build. Continue reading "Rift: Overpowered Warrior Tank Build Void Knight-Paladin"→
Let me first say, I have been playing around with the Rouge tank for a while now, though not a long time. Every rogue tank I had seen before, could do T1 but not T2 very well. Some of the reasons was because of the build, some simply because of the player. I have heard of a few good tanks however, and have been working on this build for a bit now. It is NOT aimed at PvP, but rather at PvE, because of the skills sets. I would not even rate this as overpowered in the sense that it can do 1-hit kills, because it can't. However a great example of it's tanking ability, was on Ember Isle, with new level 50 gear, a capable healer and I were holding off a horde of 30+ mobs during an event (6 of which were elite mobs). I held aggro, he healed me, and others took on the mobs with DPS. Continue reading "Rift: Spitt’s PvE Rogue Tank AoE Build"→
Lightning Burst critting max valoured targets for well over 5k (and no valour noobs for over 10k), instant cast Icicle for 3.5k+ combined with stormcallers epic AoE make this the hardest hitting spec available to mages in 1.6. This spec has arguably the lowest survivability of any spec and is designed for group PvP only. Solo with this spec is not advised! (You will explode!) Continue reading "Rift: Stormcaller PvP Build for 1.6"→
First off, I want to thank Wuulfgar for this build and write up, I have been content with my build, but he chose to make a new build and to write it up for the fans here. If you are also interested in making and writing about a build, you can submit one here.
Please note, this build thus far, goes as far as level 48, with 63 points spent in the trees. This guide and post may be edited to complete the tree at a later date. If you like the build, show us some support with stars, if you think there should be a change or you want to make a comment or even say thanks, post a comment.
About this Necro/Warlock/Dominator build:
The Warlock/Necro build has been well documented as allegedly is the “fastest leveler” in the game. Adding the Dominator class gives some very powerful early spells for not much investment. Transmorgify turns the enemy into a squirrel, Priest’s Lament silences the enemy (you also have Choke), so mobs or PvP magic users are not happy, Refective Command mirrors the enemy’s spell back to them, and Thunder Blast (I use this very often in my standard mob fights as soon as the enemy closes on me) silences and knocks back the enemy. In this DOMINATOR iteration, what is amazing is that you only use 8 Soul Points, and for my money this is one of the most effective builds or additions for eight points spent in the entire game. Continue reading "Rift: Necro/Warlock/Dominator Leveling and PvE Build"→
As a Terran player you might become frustrated against the Zerg race. I've been using the standard Tank/Marine combo but have found it to be lack luster for my playstyle. I hate using Tanks against Zerg because they are so immobile. If you get caught out of position 1 time it can easily cost you the game. Tanks are only good when they are sieged, and that makes it very hard to maintain map control and not get pinned down. Second, Banelings make my heart sad 🙁 Seeing huge packs of Marines get melted by green acid because I don't have perfect micro just isn't fun anymore.
In this guide I will cover stat priorities, itemization, damage parsers, macros, consumables and the best specs and their rotation. This guide is meant for people who want to progress as a mage in end-game PvE. I will not be addressing PvP or solo PvE.